BoneCollectors

Dino Hazard: Chronos Blackout Dev
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Hi!

It is time to start porting our game to consoles. We are deploying in web format and using Visual Studio to prepare the code for UWP export.

We tried several routes and we were not successful so far. We have VS 2017 and VS 2019.

1) VS 2017 supports JS UWP projects but these are undesired by the Xbox managers and have deprecated Xbox live implementation.
For this route, there is a tutorial in this very forum here: https://forums.rpgmakerweb.com/inde...-app-to-universal-windows-platform-uwp.86203/

2) In VS 2019, there is one guy on Stackoverflow commenting that he used a C# webview1 to place the RMMV game inside it. This way he managed to include some xboxlive features such as gamertag. I tried to follow his steps and did not succeed.
Here is the link: https://stackoverflow.com/questions...nst-uwp-with-javascript-on-visual-studio-2017
And here: https://stackoverflow.com/questions...n-xbox-game-that-waits-for-a-users-cloud-data

3) Also on VS 2019, there is a project template 'WebViewInterop' that presents a C# project that makes javascript software work like native js inside its shell. I also did not succeed on this one yet.
Here is the link: https://github.com/shweaver-MSFT/WebView.Interop

4) Unity has a webview plugin that works great with RMMV games, but it costs over two grand. It is not an option for us right now. Maybe next year when we start porting the game to Nintendo.

Do any of the veteran gentlemen, ladies, or anything in between in this forum, share some experiences with this paleontologist aspiring to be a programmer? What is the best route to port to XBOX as of 2023? Hiring a foreign programmer in USD is not an option for us right now.

Thank you in advance.
 

ZestyTS

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Hey!

I never did manage to figure this out. I made a WinJS project, which works for the Microsoft Store, but it doesn't install on Xbox. Have you managed to figure this out at all?
 

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