pka4916

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What is the difference between RPG maker MV and MZ ?

looked on the website, but could not find anything.
 

Tiamat-86

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MZ newer with few more built in features.
but because its newer that also means not as much plugin support...
(though some MV plugins can be used with MZ)
and have to deal with constant updates.
both use javascript though where the older RMs dont.
 

Shaz

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looked on the website, but could not find anything.

hmmm ...















Skip over all the complaining that is bound to happen when people are impatient and jump to conclusions.

Things I can think of off the top of my head ...
  • MZ gives manual control over layers when mapping, MV doesn't
  • When you're on the event layer, the map palette is replaced by a list of events so you can find one quickly
  • MZ has a System2 database tab and includes some things that previously required plugins (changing game window height/width, fonts, removing item categories)
  • MZ gives 3 different battle systems - turn based, time progress (Active), time progress (Wait) - MV is only turn based
  • MZ uses Effekseer files for animation, but there is also a way to import MV animation formats
  • MZ adds a name window to the Show Text command
  • MZ lets you choose the player or an event in the Get Location Info command, so you don't have to mess around with variables for the x and y position
  • MZ has a nicer format for plugin commands, so you don't have to remember exactly what order the arguments go in, or in what format - it also avoids issues where several plugins use the same names for plugin commands, and (if the plugin creator makes use of them) the ability for the plugin manager to tell you if your plugins are in the wrong order (to a limited extent) or if prerequisite plugins are missing

That's about all I can think of, but I'm sure you'll see more if you go through those topics - you really only need to look at the first post in each.
 
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