- Joined
- Feb 17, 2016
- Messages
- 125
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- German
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- RMMV
What is the standard that makes an rpgmaker game good? When is it sellable, and what is a fair price? It seems that it is very hard to pin down.
Or do i just feel that the players nowadys are insatiable?
In case you don't know what the gold standard is, imagine a runner.
Reaching the goal - this includes being the last one - is the copper standard. In game terms, this would mean an "complete" game.
If you reach the goal by being the number ~500 out of 1000, then that is the silver standard. The game is "average" which equates to ~60-70 rating.
Being in the top 10% is the gold standard. A runner still doesn't win a price - which is why i hate sports - but a game is good enough to reach ~80.
Finally, the platinum status which is +90... but that isn't a goal - it is a superhuman effort that doesn't make you money long term.
Or do i just feel that the players nowadys are insatiable?
In case you don't know what the gold standard is, imagine a runner.
Reaching the goal - this includes being the last one - is the copper standard. In game terms, this would mean an "complete" game.
If you reach the goal by being the number ~500 out of 1000, then that is the silver standard. The game is "average" which equates to ~60-70 rating.
Being in the top 10% is the gold standard. A runner still doesn't win a price - which is why i hate sports - but a game is good enough to reach ~80.
Finally, the platinum status which is +90... but that isn't a goal - it is a superhuman effort that doesn't make you money long term.
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