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- Jun 2, 2014
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Hello,
I tried looking for this everywhere but there is not even one answer. While I'm making a game in RPG Maker almost completely with Ruby (I am a C++ engine game developer, but decided to give a fun try with RPG Maker), I also don't want to reinvent to wheel for common widgets.
I noticed that games like Aveyond, Skyborn, Sweet Lily Dreams, To The Moon use similar aesthetic for the chat bubbles, bottom action/skill bar and mouse system (in this case the same cursors). While they aren't all the same, they are similar.
So I ask:
1) Which mouse library is used? In this case they look the same in all these games (except Aveyond which I doesn't own so I don't know how it is).
2) Which chat/message bubbles library? Again the same, even the way the arrow above the head is positioned is similar. Also the way to bubble follows and is always above a character.
3) And which actionbar/skillbar library?
PS: The scripts can be from any RPG Maker version, I am interested in the overall code.
If none share common libraries, how come the mouse cursors (for normal, "move action", check, pickup, etc) is always the same? At least I couldn't find this anywhere, but they are so common in most RPG Maker games I played.
SKYBORN (mouse, bubbles and bar)
Aveyond (bubble and bar)
Sweet Lily Dreams (bubble and mouse)
TO THE MOON (mouse and bubbles)
I tried looking for this everywhere but there is not even one answer. While I'm making a game in RPG Maker almost completely with Ruby (I am a C++ engine game developer, but decided to give a fun try with RPG Maker), I also don't want to reinvent to wheel for common widgets.
I noticed that games like Aveyond, Skyborn, Sweet Lily Dreams, To The Moon use similar aesthetic for the chat bubbles, bottom action/skill bar and mouse system (in this case the same cursors). While they aren't all the same, they are similar.
So I ask:
1) Which mouse library is used? In this case they look the same in all these games (except Aveyond which I doesn't own so I don't know how it is).
2) Which chat/message bubbles library? Again the same, even the way the arrow above the head is positioned is similar. Also the way to bubble follows and is always above a character.
3) And which actionbar/skillbar library?
PS: The scripts can be from any RPG Maker version, I am interested in the overall code.
If none share common libraries, how come the mouse cursors (for normal, "move action", check, pickup, etc) is always the same? At least I couldn't find this anywhere, but they are so common in most RPG Maker games I played.
SKYBORN (mouse, bubbles and bar)
Aveyond (bubble and bar)
Sweet Lily Dreams (bubble and mouse)
TO THE MOON (mouse and bubbles)
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