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I am trying to find the window that in the battle scene that holds the states that are inflicted onto the actors for my *map* based battle system, using this

I can call any window to the map, but the problem is finding that window in particular (and no, that "window_status" thing is not the name of the window I am looking for, it was just what I was trying when I first started looking.)

(alternatively, if anyone knows another way to show the statuses on the map screen i would be happy to be told how to do that as well.)

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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