I was wondering how to do this kind of animation, but do not know the right keyword to search for it in the search engine. (To be exact, the ziggidy-zaggidy effect on the cat.)
Do you know about it?
Hm... I've seen Flipnotes do that for the Ds/DSi...I don't know what it is called but to do the affect easy use layers, also called onion skin layers.
I'd recommend to search how to draw a fluffy cat, scared cat, or simply how to draw a cat for drawing a cat.
But to do the ziggity zig effect, of the lines moving, you MUST redraw the cat frame by frame with slight changes, such as stroke thickness, or length. With the onion layering you can see the changes you made and easily correct errors.
Try searching for stop-go animation, or hand drawn animation tutorials or Flipnote animations/tutorials.
I hope that helps, and I hope one-day we figure out what it is called!
Scripted a multi-variable weather system that randomizes wind speed, cloudiness, rain, fogginess, etc, while attempting to realistically account for interactions between them (e.g. wind speed affects fogginess, cloudiness affects rain, etc), the current weather pattern, and the player's biome e.g. swamp, beach, etc. Now I "just" have to tie visuals and sounds to the variables so stuff actually happens...
I'm having a headache balancing the combat using flat defense so I'm gonna use percentual armor, in this pic, Simon has 16 on Defense which means all the incoming damage will be reduced by 16% this will ease my burden a bit.
!Have a nice day everybody¡