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- Mar 13, 2012
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Well, from my experience not trying to fit a target audience also helps diversify your own.
I made many games without trying to repeat the same formula and IMO that helped broaden the taste of my original fanbase. As a result they are usually interested in games from other devs, possibly more than other communities based around one dev or team. So it's not "all wrong" to just follow your own instincts, and it's also much funnier. Trying to fit an audience is not far from selling out in my views. And it's not necessarily more effective sales-wise cuz people sometimes can get bored with the same old formula and/or show interest for something new or at least a twist to the formula.
I made many games without trying to repeat the same formula and IMO that helped broaden the taste of my original fanbase. As a result they are usually interested in games from other devs, possibly more than other communities based around one dev or team. So it's not "all wrong" to just follow your own instincts, and it's also much funnier. Trying to fit an audience is not far from selling out in my views. And it's not necessarily more effective sales-wise cuz people sometimes can get bored with the same old formula and/or show interest for something new or at least a twist to the formula.
