What is your fovorite aspect of game creation?

Uruuha

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My Favorite part is working on filling up the Database section. Its fun to work with Database elements and plan Classes, Skills, Gear, Enemies, Afflictions etc. Its also fun to plan the Story for the Game. However, Due to lack of Resources, I find myself gathering all the resources first and then planning a Story around it.
 

PixelLuchi

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Everything. The whole shebang but level design, art, UX design and writing character dialogue tends to be my favs. I'm terrible at naming things though.
 

Artea

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I love to create new heroes and try to give to them the best personality by using pictures, I also try to pay a lot of attention to the details during mapping, so to think the best way to use the shadow etc..
 

Kokoro Hane

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Character creation and writing out cutscenes are my favorite part about making an RPG! Building the world, writing interactions, having a splash of lore even if the game is super short... and of course, whilst testing a game can have some unfun aspects about it, I enjoy testing cutscenes over and over to hear the voice acting applied!

Parts that are my least favorite definitely has to be setting walking routes when eventing (lots of counting squares on the grid), cutting voiced lines 'cause it's so tedious... leveling the voices isn't so bad, since in RM, I can do that in internally rather than externally, which I usually do in my VNs on another engine. BUT! Since voice over is lower and the default audio is always SUPER LOUD, the part I really, really dislike the most when doing a new RPG is internally leveling all the game sounds I am going to be using. All the system sounds, specified animations I will use a lot (gets really tedious when dealing with which animations are used in what skills, etc.) Ugh.... that's the most painful part in my opinion. Luckily I was smart with my one map challenge project, lowering everything beforehand, so when I added voices to the build later, I could just focus on voice leveling and ignore SFX for once lol.

That aside, overall, I love the game making experience, even the longsuffering of the boring and tedious parts, because when your game is done, you feel so accomplished!
 

Shikamon

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I like story design (world, characters, quest), also quite like mapping or eventing. but I am not good at combat design. mostly stuck on that because I always felt it was never good enough or unique.
 

Quexp

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I stink at storytelling but eventing is a lot of fun. Mapping is growing on me though.
 

Azurose

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That moment where I open up the game for testing, try out a new feature I implemented or event I created, and having it work just how you want it to. It's extremely satisfying.

As for my favorite specific part, it has to be writing out story events and NPCs. I love breathing life into a world. Mapping is probably my least favorite thing to do, but designing the map itself is pretty fun. Having to actually put everything together can be a pain for me. haha
 

Dutchmountain

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@Roseille : Nice to see some prefer the exact oppisite of what I do, it keeps me thinking if teaming up with someone wo likes 'the other aspects' could work out.
 

Scorps

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I probably enjoy puzzle making the most. Creating a map and then adding puzzles, hidden rooms etc. so the player has something to find during exploration is always enjoyable for me.
 

Former_Sky

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It depends on the game. With platformers, the level design was easily my favorite part. Creating new levels the players could travel through was very fun. That still applies to RPG design, but I really enjoy filling out the database with skills/weapons/items/etc. You have progress that's easy to see once you're done for the day.
 

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