- Joined
- Jul 3, 2016
- Messages
- 36
- Reaction score
- 32
- First Language
- English
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- RMVXA
I've been having trouble designing levels for my game, as I simply don't know where to start and it can be quite overwhelming (my game is based entirely on puzzles and interacting with characters/the environment... Possibly not a good choice for the first game of someone like me, but the idea came to me and I couldn't resist.)
So, I was wondering, how do others go about designing levels? Do you design a basic map and then insert any necessary characters or obstacles, or plan out everything that's going to be in it first? What kind of planning do you do first? For developers who make their own game art, do you use placeholders while designing a map or do you draw out everything that's going to be in it first?
For me, normally I try to plan out step-by-step puzzles, obstacles, characters and story in a word processor and then set it up in the map, normally with placeholders before making specific art, but I feel like I need to refine my method since trying to work on it right now just gives me a headache...
So, I was wondering, how do others go about designing levels? Do you design a basic map and then insert any necessary characters or obstacles, or plan out everything that's going to be in it first? What kind of planning do you do first? For developers who make their own game art, do you use placeholders while designing a map or do you draw out everything that's going to be in it first?
For me, normally I try to plan out step-by-step puzzles, obstacles, characters and story in a word processor and then set it up in the map, normally with placeholders before making specific art, but I feel like I need to refine my method since trying to work on it right now just gives me a headache...

