What is your reaction to MV?

Chester

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My reaction to MV was like this...



----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This is me when they announced that MV could support Mobile devices and my ideas were going to come to life....

 

deilin

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MV is a lot like Ace, just does some things the previous things didn't do, like tile pasting overlay.


I'm finding the JS a little more annoying then I thought I would. trying to find the lines of code I want to change is a pain in the rear because there is a lot of code in the few core files... Almost wish they broke it into more categorized files, or had a built in script editor with search like they have for the variables. It's probably easier then ruby once I find the crap I'm looking for.


So, for now, the big negatives, is the scripting, and the way it loads resources for new projects. I like the program, but I have too many projects on ace that can't be brought over, so it will be a while before I seriously use it.
 
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Dalph

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Before the release:
 

After the release:

I basically got everything promised so I'm satisfied.
 
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Chester

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What I was like just before the release of MV and then after using MV a while. 

LOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
 

Marvelous TK

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I wasn't sure I was ever going to post in this topic.

But I just found out I can edit the game while the playtest is running.

one of you giffy people post a super-party gif for me please, this is only a thing i have wanted since i discovered rpg maker and now it's finally here
 

Kane Hart

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I wasn't sure I was ever going to post in this topic.

But I just found out I can edit the game while the playtest is running.

one of you giffy people post a super-party gif for me please, this is only a thing i have wanted since i discovered rpg maker and now it's finally here
Yeah editing while it's running is good. I think if your working on events and such and have a map switch close by it even refreshes the events. Not sure but maybe someone could even make a plugin later to use a shortcut to refresh the map but keep your spot.. hmm time to request.
 

Euphony

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Before the release, everyone was all:

Now after the release, they're all:

And I'm sitting here reading the complaints like:

While also going through all the pretty resources like:

 

DoctorMolotov

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My reactions:

Pre-release hype.

The release (pre-ordered).

Playing with it after I get it installed.

Seeing all the complaints.

Reading the complaints.

Seeing all the resources being uploaded within the first week (regardless of not being able to see 50% of the uploads because photobucket sucks).

Overall feeling.

Good job everyone!
 
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Archeia

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> First Heard of MV at work

> During Bug Testing

 

> Whenever translating our reports to Japan


 

> Whenever something breaks whenever we fix something. Or when we have a hard time understanding a bug

> RPG Maker Channel Weeks

> Release Day

> Watching to complaints like

 
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DoctorMolotov

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@Arecheia:

99 bugs in the code on the wall,

99 bugs in the code...

Take one down, 

Pass it around,

117 bugs in the code on the wall!

Hahahaha xD
 

Arsist

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I was just like "Huh."

I still have Windows XP. The only vanilla features I care for is better processing speeds, higher resolution, and the event search system.

All else can and has been replicated with scripts on Ace, including the database limit and mouse system.

The sidebattle and generator is cute, but the visual resources have a very colorful style that'd take good spritework and drawing styles to match, i.e. if you wanted to make your own battlers and non-human sprites. Using sideview especially requires a lot of spriting, so I'd probably stick with front view

And then I'd have to wait for 48x48 resources and MV plugins and hope some of my favorite ones port over.

Don't have the money (everything RPGMaker thing I own I've gotten with a huge discount) for MV, either.

I'd also have to learn Javascript, which, I'm just now getting the hang of Ruby enough to where I can do more custom edits and processes myself.

Mobile support doesn't affect me much.

But these are just personal matters which don't speak for the actual quality of the product.
 

orochii

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Well. Overall I like it, though all I have seen is the trial right now. I have my complaints, but I didn't expected a perfect development tool after all. That doesn't exist. If it did, there was no market share for other tools.

Bad thing that it really doesn't work on Windows XP, I was hoping it was just like some programs that say "Windows xx or higher", then you test it on an older version and it still works. I've seen it happen quite a lot of times, really. Still my PC had Win7 (I just changed to 10 this night-morning, I didn't sleep :'D). But my parents PC which I use when I go to visit them has XP.

:C

The other issue that actually annoys me a little is how complicated it is to build APKs. I have some practice configuring IDEs and dependencies and all that stuff but, I expected something more streamlined because this program is advertised as simple for a child. Also games don't run in my device but oh well poor little thing not enough RAM or processor (excuse me but, is there a minimum requirements list for Android devices running the games?).

I'm on the same train as someone here about the scripts/plugins. Everything is in 8 files, and that includes from the smallest to the biggest thing. I think that having at least an index of some sorts listing all the contents of each file would help, that way you make a quick search and there you go, class Window_Base, or Window_Options, or whatever. The first time I opened it I was unsure how to start, but fear not! I just started to read line by line, wasted like 1 hour or so, and now I feel I can find stuff. :^)

It's just that the previous RPG Maker version was pretty convenient on this matter, having all classes listed in sepparated "files".

JavaScript is weird compared to Ruby, but I've seen some really weird stuff. So... I'm fine. At least we don't have to deal with Fortran, or way worse, some esoterical language like Whitespace and Brain**** x'D.
 
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Ms Littlefish

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Was happy. Am happy. Will be happy.
I'll admit it isn't perfect, but I accept that as the fine print with just about everything I pre-order. 
Beta testing can't squash bugs quite like your first wave of live players. We'll get through it.
 

Silent Darkness

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It's been a mixed bag to me. I love the new stuff, but I absolutely despise the old stuff that is now not even there. R.I.P Resource Manager D:

Also, the RTP felt rather.....incomplete, honestly. Love and not-so-much-love-but-not-quite-really-hate.
 

Touchfuzzy

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The amount of default graphics is huge, I'm not getting the complaints on that. It is like, much much larger than any of the default graphics sets we've ever had with an RM.
 

NeoFantasy

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It just came it out of nowhere and surprised me.



Then it came out and was all buggy.

 
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