- Joined
- May 18, 2012
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What is your general strategy when in an RPG battle? Do you tend to use a lot of buffs to strengthen your players? Do you like using poison and other ailments to cause detriment to your opponents? What are your tactics that tend to work in most RPGs, perhaps even to an extent where RPG combat systems are flawed?
Myself, I prefer when there is at least one healing spell in the party. An attack buff is also useful, whereas things like poison tend to deal too little damage, they are less useful than I usually think they should be. Buffs should make a whole lot of difference, not a little. I also usually never use the "Defend/Guard" move because it seems to me like a waste of a turn. Generally I want to deal as much damage as possible, and I don't really care too much about buffs.
Sometimes I even just choose the spell that has the most mana cost, and it's usually the most effective one, no matter what the situation. That's what I think is an uninteresting decision.
So what do you guys think about battle systems? What is your general strategy when fighting? How as developers can we combat people using the same strategy over and over again no matter what the fight?
Edit: Also, I feel that the TP system feels flawed to me. It feels like it's arbitrary whenever you can use those abilities, since you can't usually control how much you are hit. In most games, when I see a warrior with TP cost, it kind of is difficult to strategize around that. You either have enough TP, or you don't. You usually can't even use items to replenish it.
Myself, I prefer when there is at least one healing spell in the party. An attack buff is also useful, whereas things like poison tend to deal too little damage, they are less useful than I usually think they should be. Buffs should make a whole lot of difference, not a little. I also usually never use the "Defend/Guard" move because it seems to me like a waste of a turn. Generally I want to deal as much damage as possible, and I don't really care too much about buffs.
Sometimes I even just choose the spell that has the most mana cost, and it's usually the most effective one, no matter what the situation. That's what I think is an uninteresting decision.
So what do you guys think about battle systems? What is your general strategy when fighting? How as developers can we combat people using the same strategy over and over again no matter what the fight?
Edit: Also, I feel that the TP system feels flawed to me. It feels like it's arbitrary whenever you can use those abilities, since you can't usually control how much you are hit. In most games, when I see a warrior with TP cost, it kind of is difficult to strategize around that. You either have enough TP, or you don't. You usually can't even use items to replenish it.
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