At first, I think most of us need some basic plugins to customize our battle flux, I have a lot of ideas (for SIDEVIEW BATTLE almost), but these are the main:
- State System: work in with element system and other functions.
* Effects: Zombie, Poison/Regen control, Float (maybe with state sequences?), Guts, Autolife, Recoil, Reactions, Thorn mail...
* Lunatic Countdown (how many turns a state will last).
* Conditional Passive states, and autostates.
* Complet Elemental System: evasion, damage, counter, apply effects on hit, etc... Maybe an Lunatic Elements?
- Skill systems:
* Chains, Skill combos, Skill link (with conditions), press buttons (now with mouse system would be great), unison skills, fusion...
* Utilities like: Menu after choosing a skill (for example, you want to Invoke a fire or an ice aeon, and you can choose it with a menu with common events).
* Specified skills: Steal, Invoke, Blood and Blue magic, Mix, Transform,
* Advanced Targeting system: Areas, Multiple Target (pick,4exmpl, 2 targets with your mouse, or even pick an area with your mouse), and conditional targets.
* Commands: change commands with weapon, states... add conditional commands, etc.
* Charge skills.
* TP manager.
* ..
* ....
* .....
* a lot more.
- Enemy system:
* Set parametres by level and with conditions.
* Set level with conditions.
And of course all your yanfly ace engine (Lunatic damage, enemy levels... etc), its perfect and I hope you could reconvert it to MV (at least Battle engine). Really thanks, and very good job this engine. I have tons of ideas, I was making games with rpg maker since I was 7 years old, and 15 years after here I am. Im really excited with this engine proyect.