What kind of plugins/scripts are you looking forward to?

Teivel

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Yanfly! Welcome back!

It is good to see you are still around and eager to help the RPG Maker community with your incredible scripts.


As for scripts I would like to see;
Stat Distribution System: Just allowing the customization of character stats at each level up rather than randomly generated or predetermined stats.

Jobs/Professions: A system where you can create jobs, mining, crafting, cooking etc and level them up through doing certain actions, this then giving you more skills etc.

Your victory aftermath: because that was just great!

8 directional movement: Self explanatory.

Minimap: Again, self explanatory.
 

JosephSeraph

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iiiIIIISOMETRY

yes

echoing that

Also, something related to TileD pretty much?

Another interesting thing I'd love to see on rpg maker would be more control over reaction effects, passives and etc, so we could go nuts! taking League of Legends' extremely creative effects as reference would be interesting. A few examples:

- (passive) 2% of the missing mana is recovered every turn. (every 5 ATB ticks?)

(would require having a passive set up to activate an effect every turn or every X ticks)

- (passive) every attack to a target generate 1 stack of CHOCOLATE COATING. once a target has five stacks the 6th will OMNOMNOMNOMNOM

(would require a stacking system)

- (passive) every spell cast by an ally recovers 4% of the missing Mana and generate 1 stack. At 5 stacks, you gain an added state.

(would require a flexible stacking system and a turn management system that checks if certain conditions are met to apply effects? DUHFSDFHJKSDFG I DON'T KNOW MY BRAIN IS MELTING)

etc., as you can see they're pretty crazy things (maybe they're achievable through lunatic?) but they're very interesting effects nonetheless! So a little more flexible effects/passives systems would super super cool!

( i personally find league of legends to be bleh, but they do have interesting effects.)
 
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triptych

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I'm new to RPGMaker, but I've been using JavaScript for years. I can't wait to dive in and see what scripts and extensions I can create. I'm really excited about MV and wish they would release the API early so folks could start writing code now ...
 

LucasGodzilla

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Khas' Lighting Script and Mode-7
 

SpacemanFive

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Welcome back Yanfly!

It's great to see people coming back now that MV is on the way. MV itself also looks fantastic!

Something I really hope will be more possible with MV is a system where characters have intrinsic levels and that their stats aren't entirely derived from their class, but that they can also have separate class levels without anything being mutually exclusive. (I think that would be similar to Final Fantasy V?) I seem to remember with some of the previous versions of RPG Maker, stats were primarily based in the character, not the class.

One of the games I wanted to make was going to use three (or two and a half) battle systems; regular combat with the characters themselves, vehicular combat with a system similar to character combat, and large-scale naval combat in a kind of real-time strategy system. That, however, is a bit of a far off dream unless I can learn to code pretty well myself. And it'd still take a lot of time to set up.

There's a lot of scripts I'd love to see eventually getting ported over to MV once it's out, so I think it'd be better not to list them all. I'll just wait and see what people make once MV is out. I may even be surprised and find something new I'd like to use instead of something I used before with Ace.

I have to admit, once I saw information on the website about features in MV, I'm finding it really hard to want to go back to Ace now. Now I want to wait for MV to come out so I can make my projects with it instead of Ace. It's hard wanting to keep working on my projects in Ace now that I've seen a glimpse of what MV can do.
 
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ScoopJohn

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So i am also looking forward for some battle system scripts such as:

  • A Fire Emblem-style tactical battle system
  • Live-A-Live grid battle system
  • Linear Motion Battle System (Moghunter might be either gonna get work on that for MV)
If Javascript is easier than Ruby, would it be challenging for these?
 

The Infamous Bon Bon

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Battle System scripts are always really long, especially when you are changing style, I can't imagine it would be that much shorter in JS.

Sideview scripts should be more frequent and shorter since they can build off the default, but then again we don't really know what it can do yet (the default one).
 

BloodletterQ

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Battle System scripts are always really long, especially when you are changing style, I can't imagine it would be that much shorter in JS.

Sideview scripts should be more frequent and shorter since they can build off the default, but then again we don't really know what it can do yet (the default one).
At least the sideview is half the battle. BD   I'm hoping AwesomeCool will do a version of his Chaotic system. For now, I'll settle with rows Etrian Odyssey style.
 

kupo1kupo2

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Job systems. I love class change RPGs and your scripts were great.  :thumbsup-left:
 

Ellie Jane

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I have made a battle system in js, and it was lengthy but easier in some aspects, as animation was much easier to achieve, as was timing. I was using jQuery though, which I'm not sure will work. In theory it should, as you could just paste it in like any other script, but whether it would work with rpg maker objects is another matter!
 

MikePjr

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I been saying this since the beginning.

I wanna see enhancements to the SV battle system, so we can have other angles... over the shoulder.. isometric.

Stuff like that.

I never NEEDED a battle system to be side view, i just like being able to see the actors in battle in some way or another.
 

Sabio

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I would like to see some Phantasy Star 4 battle scripts, like combo skills, rechargeable skills (like ammo), macros, dual wield weapons, 
 

Banquo

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I really, really hope there will be a 2.5 Isometric Script with tactical battle system like FF Tactics, Tactics Ogre or XCOM.

Something that is easy enough to use so that people will actually create resources for it.
 

Shaz

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Careful, this is JavaScript. Let's play it safe and go with "Battle system" === difficult.
Not my first JavaScript error, and no doubt also not my last.
 

nio kasgami

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Humm...particuliary I prefer coding my own plugin aswell (I already begin to convert  my AI) 

I do love some of your scripts even honestly I am more a Artist Scripter so having scripts who change the UI are what's I prefer

but if I would request something ....

A damn message system who handle window constant change pos and PLEASE permit to use Sprite picture as window ;w;......and to change it just with a small script calls
 

Ellie Jane

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I been saying this since the beginning.

I wanna see enhancements to the SV battle system, so we can have other angles... over the shoulder.. isometric.

Stuff like that.

I never NEEDED a battle system to be side view, i just like being able to see the actors in battle in some way or another.
Now I want to make a battle system which is front-on, but instead of battlers, you have character sets, and the player runs towards the enemy and then pulls an animation.
 

MikePjr

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Now I want to make a battle system which is front-on, but instead of battlers, you have character sets, and the player runs towards the enemy and then pulls an animation.
I've done that in Ace using victor saints battle system.. but his battle system can be a pretty big pain in the butt...
 

taarna23

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For me... Pixel movement would be nice, but not really necessary. A good lighting engine is a must. A seed-based random dungeon generation would be amazing because I would really love to play a project of mine that's not in-progress enough to not begin anew on a mobile device.

So... Lights, randomness, action! Ha!  :guffaw:
 

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