1. What kinds of plugins and/or scripts are you guys looking forward to seeing in RPG Maker MV?
Extended resource and parameter functionality. More stats, even just a few, better elemental handling, maybe an extra resource bar, and perhaps some modifications to the side view system. Rows are nice but perhaps something semi-tactical. A grid layout, maybe 10 panels wide by 5 panels tall, something in which character placement would be relevant with regards to area attacks/ideal ranges for specific weapons or skills. Probably gonna end up commissioning that, though, I imagine it'd be fairly involved a task.
2. What kinds of scripts did you enjoy in the past iterations of RPG Maker that you would like to see ported over to MV?
Yanfly's Input Combo Skills, Instant Cast, Skill Restrictions, and Skill Cost Manager are essential in my opinion. Hope that Input Combo Skills can become even more flexible!
Extended functionality battle scripts. Free Turn Battle was glorious.
Scripts that increased the number of parameters on player characters and enemies, like Dekita's, which, unfortunately, I've never really been good with setting up. Trying to display the added stats on a status menu of my own making... didn't work out. All my own fault, of that there's no doubt.
Scripts that improved Elemental handling and functionality (Craze's Elemental Merger comes to mind).
Hime's Conditional Effects, Custom Use Conditions, Item Affixes, Custom Equip Types, everything State-related and Effect-related, really just brilliant scripts, and the much-loved Tag Manager.
Archeia's Advanced AI is another essential IMO.
Luna Engine ;-; it is so hard to leave you behind...
3. And finally, what would be the main deal maker (as opposed to deal breaker) that would completely convince you to move from previous RPG Makers to RPG Maker MV?
- Changes to native Accuracy calculations. Accuracy over 100 being useful in combating high Evasion rates.
- Adjustable critical hit potency formulae.
- Improved elemental handling native to the engine, rather than it having to be added via plugin. RPG Maker's method of handling elements has always bothered me ;-; have never understood why they have left it so bare-bones.
- Improved States handling; basically integrating Yanfly and Tsukihime's work on states into the engine natively o.o
Past that I don't really know, the native higher resolution and return to three-layer map editing already have me sold. @_@ Day 1 purchase, gonna buy three or four copies just to support the company. Loved RPG Maker since I was a kid, got started with RPG Maker 2000 many moons ago and was hooked. Never have had much spare time to work with it, let alone to learn coding, so I have been very blessed to have access to all the creativity of the coders at this and many other sites; Archeia, Yami, Craze, Tsukihime, Dekita, Yanfly, DoubleX... I am hopeful that all of them will find time to make more fun stuff for the MV version of RPG Maker.