- Joined
- Dec 10, 2017
- Messages
- 50
- Reaction score
- 97
- First Language
- Italian
- Primarily Uses
- RMMV
Here is a list of what I think that makes a good game.
(They are in random order)
1- Custom textures
I think that a game can't be enjoyed or remembered if its textures are the boring default rpg maker textures. If you aren't that good at drawing/pixel art, you can always download some tilesets, characters etc. from the web.
2- Story
What's an RPG without a good story? Of course there are some exceptions, but story is important. If you can't get the inspiration, try to watch some films, read some books or just ask your friends.
3- Do things differently
Be creative, make your own ideas, try to not repeat things made by others. If your game isn't creative, nobody will notice it.
4- Capture the interest of the player
Secrets, sidequests and unanswered questions make the player love a game because he wants to know (like Mimikyu of Pokémon or Shy Guy of Mario Bros.). Remember to not to make a game based on sidequests because some players prefer skipping all the optional things and only do the main story. So try to make a game for everyone.
5- Balance your game and make it funny!
Good games, with good textures and a good story can't be played if they are too hard! This doesn't mean that It should be as easy as spamming Attack button. It should be funny enough to not to hate random encounters, so try to make skills based to be played in combo or with strategy and make lots of different enemies each of them with different weak and strong points. Change the battle system, make passive skills, add lots of states and skills and make amazing animations! Then playtest your game and see if it's balanced.
6-Prevent cheating and fix game over
Try to prevent the player to skip boss battles, random encounter etc. Also don't forget to fix the game over.
Think of a player that is in a dangerous dungeon. He presses the save button, then he walks then he dies and reloads the save file. Now he tries to avoid random encounters, but he dies again and so his save file is broken and he needs to make a new save file. The simplest solutions are 2: the first is removing the save button from the menu and making checkpoints, the second is using a game over plugin so when the player dies he starts from his home or a checkpoint, he loses some money but he doesn't lose the experience points, the items etc. gained before dying. If you do so, remember to make that if you lose a boss battle you need to do it again, and not that you can continue your adventure without killing the boss. If you want, you can make a bank so the player loses less money when dying.
Remember, this is only my opinion.
(Sorry for bad English)
(I hope that this time I posted in the correct place)
What do you think?
(They are in random order)
1- Custom textures
I think that a game can't be enjoyed or remembered if its textures are the boring default rpg maker textures. If you aren't that good at drawing/pixel art, you can always download some tilesets, characters etc. from the web.
2- Story
What's an RPG without a good story? Of course there are some exceptions, but story is important. If you can't get the inspiration, try to watch some films, read some books or just ask your friends.
3- Do things differently
Be creative, make your own ideas, try to not repeat things made by others. If your game isn't creative, nobody will notice it.
4- Capture the interest of the player
Secrets, sidequests and unanswered questions make the player love a game because he wants to know (like Mimikyu of Pokémon or Shy Guy of Mario Bros.). Remember to not to make a game based on sidequests because some players prefer skipping all the optional things and only do the main story. So try to make a game for everyone.
5- Balance your game and make it funny!
Good games, with good textures and a good story can't be played if they are too hard! This doesn't mean that It should be as easy as spamming Attack button. It should be funny enough to not to hate random encounters, so try to make skills based to be played in combo or with strategy and make lots of different enemies each of them with different weak and strong points. Change the battle system, make passive skills, add lots of states and skills and make amazing animations! Then playtest your game and see if it's balanced.
6-Prevent cheating and fix game over
Try to prevent the player to skip boss battles, random encounter etc. Also don't forget to fix the game over.
Think of a player that is in a dangerous dungeon. He presses the save button, then he walks then he dies and reloads the save file. Now he tries to avoid random encounters, but he dies again and so his save file is broken and he needs to make a new save file. The simplest solutions are 2: the first is removing the save button from the menu and making checkpoints, the second is using a game over plugin so when the player dies he starts from his home or a checkpoint, he loses some money but he doesn't lose the experience points, the items etc. gained before dying. If you do so, remember to make that if you lose a boss battle you need to do it again, and not that you can continue your adventure without killing the boss. If you want, you can make a bank so the player loses less money when dying.
Remember, this is only my opinion.
(Sorry for bad English)
(I hope that this time I posted in the correct place)
What do you think?



