- Joined
- Nov 24, 2018
- Messages
- 36
- Reaction score
- 12
- First Language
- Polish
- Primarily Uses
- RMMV
Hi game makers.
I need help with creating a compelling side quest. I myself HATE fetch quests, go and kill that monster or escort someone to the closest town type of quests.
Don't get me wrong, personally I love side quests in an RPG game but if side quests are not engaging or compelling I drop them very quickly.
I read on internet that good side quest should:
-Not be a waste of time,
-Worth the efforts and be rewarded appropriately,
-Add more lore to your story,
-Develop and enrich your world,
-Develop and grow your Character, reveal more about them, their past or their personality,
-Encorage exploring or add new location,
-Be connected to the main story
-Be Short and sweet, can't over shadow the main quest etc.
But this is to generic for me. I need proper examples. It still doesn't give me a good idea how to do it. Myself I can't recall good side quests in any of the jrpgs I have played, only in western rpgs like Witcher 3 or Skyrim.
So my question is, what is a good side quest that adds value to your game? Do you recall one from your favourite game? Can you provide example? And what was about that quest that made it so special?
I need help with creating a compelling side quest. I myself HATE fetch quests, go and kill that monster or escort someone to the closest town type of quests.
Don't get me wrong, personally I love side quests in an RPG game but if side quests are not engaging or compelling I drop them very quickly.
I read on internet that good side quest should:
-Not be a waste of time,
-Worth the efforts and be rewarded appropriately,
-Add more lore to your story,
-Develop and enrich your world,
-Develop and grow your Character, reveal more about them, their past or their personality,
-Encorage exploring or add new location,
-Be connected to the main story
-Be Short and sweet, can't over shadow the main quest etc.
But this is to generic for me. I need proper examples. It still doesn't give me a good idea how to do it. Myself I can't recall good side quests in any of the jrpgs I have played, only in western rpgs like Witcher 3 or Skyrim.
So my question is, what is a good side quest that adds value to your game? Do you recall one from your favourite game? Can you provide example? And what was about that quest that made it so special?