- Joined
- Aug 8, 2012
- Messages
- 921
- Reaction score
- 134
- First Language
- english
- Primarily Uses
- RMMV
this is something i have been wondering about for a while now...... lately i have started making skills that my friends call RP due to when they become avalible and not their effect
as an exsample
my spell grand healing is avalible at the very beginning of the game, costs 90 AP and its formula is as follows
(200 + ((a.mat * 4 ) + ( a.mdf * 5)) * (1 + (lvl/100)
its avalible at the start but its balanced out by its high AP cost so i dont see the OP label
wo i was thinking what actually makes a skill OP? what are your thoughts?
as an exsample
my spell grand healing is avalible at the very beginning of the game, costs 90 AP and its formula is as follows
(200 + ((a.mat * 4 ) + ( a.mdf * 5)) * (1 + (lvl/100)
its avalible at the start but its balanced out by its high AP cost so i dont see the OP label
wo i was thinking what actually makes a skill OP? what are your thoughts?


