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Specifically, I'm talking about gameplay here.  Obviously everyone appreciates clean animations and clear functionality.  But what in a jrpg makes you actually enjoy fighting enemies?  Often battles become a chore we must get through to get to the other aspects of the game we like, whether it's the story, atmosphere, or feeling our characters grow.   But have you ever played a jrpg where fighting enemies was truly satisfying?  If so, what about it made it that way for you?    

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

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