What makes grinding and RPG combat fun? Most people I think would say grinding is boring. But then you have MMOs. And then you have JRPGs where the majority of the time is spent grinding. You also have casual games also where the gameplay consists entirely of pushing on a button (e.g. Adventure capitalist). I think it helps cements the relationship that the player has with his/her characters... If you take care of a char for X amount of hours you're gonna be more likely to forgive horrible writing like "all ur bases r belong to us",, cliche plots, gaping plot holes, etc. It's always been a bit of mystery to me since I only do min/maxing to advance the story as fast as possible. I think the only RPG combat systems I enjoyed were things like FFX-2 where the combat was brisk, action oriented and supported my playstyle. Also hybrid systems like Valkarie Chronicles. but what says you?