Disagree with you a bit there, though I'm not sure if I understood you completely. Feel free to clarify. Trophies/achievements for wrpgs or open world rpgs are what you just described. I don't have the platinum trophies for Mass Effect, Fallout or similar games because some of the achievements are given for following certain paths. If you want the platinum, you'll have to go through every path, try every build, and play with every possible build for a while just so you could get the achievements/trophies that ask you to cast enough magic and swing swords enough times in a game where it isn't logical for you to be building both in one playthrough. Or, as you said, force you to make all the best options and never fudge up a storyline choice just so you could get the good guy "best" ending achievement. Or worse, achievements for all the endings. Multiple save files exist, but it feels artificial to unlock multiple ending trophies/achievements in a 100 hour rpg through loading old saves. No real achievement in that. Given the more linear nature of jrpgs, their trophies/achievements are more of the true achievement nature. The gold trophies of the newer Final Fantasy games and the remasters were rewards for slaying the legendary superbosses. Bragging rights and proofs that you actually defeated the superbosses the casuals can only dream of reaching. Twenty years ago, your friend could say they beat Emerald Weapon and you'll never really know if they were lying or not. Not the case with trophies and achievements. In wrpgs, they do cheapen the experience, I agree with that. But in jrpgs, they're true achievements as they're testaments to your skill and/or dedication.