Hello everyone! This is my first real post here. Apologies if it's in the wrong place. I've been writing little games for a while now either in BASIC, C, and Unity. When I first started with RPGM VX Ace I did a little game that I wrote as a parody/satire/gimmick while I learned the ropes. I must have included three dozen gaming tropes in that effort and I had fun doing it. I'm far from an expert and I still consider myself a newbie game designer. Now I'd like to try my hand at designing my first serious RPG using MV. One that I'd send out for others to try. But I'm a bit stuck on how to approach that sort of effort. Moving from newbie test-world building to a serious work is a challenge I'm finding. I'm used to having objects in-game be interactive. I'm a fanatic of Elder Scrolls games and if you've played them you know that quite a bit of the world you can interact with. Boxes, barrels, doors, fireplaces, books, animals, people, etc., etc. Do players of RPG Maker type games expect similar experiences? Must I event everything so that characters can interact with them? It sounds tedious to do so, but if that's what's expected these days then I'll do it. I was asking myself these questions when I played two different demo games in RPG Maker Fes on my Nintendo 3DS. In one game, I could interact with nearly everything. I could turn on a sink and the text box said, "The water is cool and looks refreshing." Another game I was hard pressed to find anything at all to interact with - things one would expect to interact with (doors) were useless and I had to hunt and peck to see which doors were actually useful. Both were challenging in their own way. In the first game, you almost had to touch everything since you didn't know what might be useful to you. In the other, however, you still had to touch everything since you didn't know what worked at all! In my test games I would normally only make chests and doors interactive items in the world. Everything else was static eye candy. So how do you design your worlds? What do players expect to see/find/do in a serious RPG game? Thanks for your time!