Two things I'd love to see in RPG Maker, aside from something like more event commands, is the ability to see move routes and the passability settings of tiles within the editor itself.
A program called RPG Maker is used for making RPGs? What sorcery is this?Instead one thing in MV, how about a new engine with the ability to make a few type of games, such as rogue-likes, strategic turn based, card games, click based games, instead of being focused on rpgs, not saying rpgs/jrpgs are bad, but the diversity is lacking here, i've seen some awesome rpg maker games, but most of them are identical in terms of gameplay and ideas.
This must never and under no circumstances happen.- Run As Administrator - Some Windows configurations as versions causes problems with starting MV games (had one that problem) so this would fix problem.
RM needs a way to open it and if we have a Javascript engine, I can read the code and run it to extract the files. It's pointless to invest in difficult method if we make an open-source engine.Create assets packages - it would compress game files into archives that cannot be opened in common archivizers.
Same as previous point.Encrypted with - This option would enables when user checks that wants to create packages and could select wich encryption method use.
If I play a game with mature content, I usually know it from the description. No need for this kind of feature.Mature Content - Before game launches it would show a message that warns player about mature content in game.
This is a brutal security risk!Run As Administrator - Some Windows configurations as versions causes problems with starting MV games (had one that problem) so this would fix problem.