Finding out why plugin authors don't use it sounds like a good thread topic, to be honest.@AfroditeOhki : Exclude unused files already works as you suggest *IF* plug-in writers add something to the plug-in so it properly registers it. The issue is many plug-in writers have refused to add that for various reasons, which is why it is not working as well as some like. Not sure what the RPGMaker dev team can do to fix that though since it is already there, the plug-in writers are just choosing to not use it that way.
There's a free plugin by Archeia that does that. (I realize that this is a request to make this feature come already packed with RM, but perhaps if you didn't know about it, it might be useful to you)The possibilité to start the game without pass by the Title Screen.
For play test or for custom
Why have it capped in the first place?I got a new one, will post it separately for a separate vote:
-Remove or raise the map limit. I know that the odds you will need more maps that the limit is really low, but I think the limit being 999 is offputting to people, especially when they start out. If we want to still run with our expression simple enough for a child, we need to allow for poor map efficiency when starting out, which may cause one to go over 999 maps easily (especially if you do one map per inside area).
I propose we raise it to 2000. Today's computers can handle it, and a map file is not that much space on the HD honestly. And I know the database can handle it as we have other parts (items, weapons, etc) able to go to 2000 now. For consistency, let's raise all of them to 2000, just to avoid having a limit of 1000 here, 2000 there, and so on.
And yes, I know the odds you will need even 999 maps is slim to none if you know what you are doing. But the way we advertise this engine I think we need to allow better for non-efficient solutions, and raising it would allow people to not be intimidated by the limit as much and once they get developing they will learn (hopefully) how to better handle things.