"With a bang and a boom!"
- Feb 7, 2013
- Reaction score
- First Language
- Primarily Uses
Database organising and then character skill sets and combat mechanics.
That's actually how I developed the social system for my game where one day I posed the question to myself, "Let's see if I have the skills to make a social sim?"I always start with a few rough maps, then add characters and events supporting my idea. From there things evolve organically as I expand and refine.
Lack of planning certainly costs me some time (for example, that moment when you realize you've made the same type of event 16 times and decide to roll it into a global), but I feel like developing from the hip unlocks more of my creativity.