- Joined
- Jan 2, 2014
- Messages
- 80
- Reaction score
- 25
- First Language
- English
- Primarily Uses
First of all, RPGMaker is an incredible program, through the eventing and scripting system you can make it so much more BEYOND what it seems to have out of the box. That being said I've seen my fair share of project ideas that fall flat because hopeful game designers are trying to do things that are simply not a good fit for the RPGMaker Engine and the amount of work it would take through scripting to make it work is a whole project's worth on it's own.
So I thought perhaps it would be helpful to kind of illustrate what game features RPGMaker is NOT good for, not as a dig at the program or meant to intimidate designers but to give perspective on why certain styles of games just don't work very well and usually never really get finished due to the difficulty curve of trying to adapt it. I think also it will help give people an idea of what IS possible by nature of what isn't on this list.
Though I don't want to be the primary contributor here so I will start off with a few examples and hopefully others will add to it.
3D Games
RPGMaker's engine is plain and simple a 2D engine, you can make 3D pre-rendered graphics, but the engine honestly isn't built for handling 3D spaces. You can however create a 1st person false 3D perspective (IE: Lands of Lore) without too much trouble
Online Multiplayer
Creating any kind of decent online connectivity requires an extensive amount of scripting from scratch and a lot of networking knowledge, the amount of work it would take to even make a simple direct connect co-op experience would make the average scripter pull out their hair most likely.
Post your additions and I'll add it to the top post!
So I thought perhaps it would be helpful to kind of illustrate what game features RPGMaker is NOT good for, not as a dig at the program or meant to intimidate designers but to give perspective on why certain styles of games just don't work very well and usually never really get finished due to the difficulty curve of trying to adapt it. I think also it will help give people an idea of what IS possible by nature of what isn't on this list.
Though I don't want to be the primary contributor here so I will start off with a few examples and hopefully others will add to it.
3D Games
RPGMaker's engine is plain and simple a 2D engine, you can make 3D pre-rendered graphics, but the engine honestly isn't built for handling 3D spaces. You can however create a 1st person false 3D perspective (IE: Lands of Lore) without too much trouble
Online Multiplayer
Creating any kind of decent online connectivity requires an extensive amount of scripting from scratch and a lot of networking knowledge, the amount of work it would take to even make a simple direct connect co-op experience would make the average scripter pull out their hair most likely.
Post your additions and I'll add it to the top post!

