What scripting, Dev, management Software do you use in developing your game project? [M.POLL]

What scripting || Management Software do you use in developing your game project? [Multiple choice]

  • Sublime Text

    Votes: 2 16.7%
  • Notepad++

    Votes: 7 58.3%
  • Vim

    Votes: 0 0.0%
  • Atom

    Votes: 1 8.3%
  • Visual Studio Code

    Votes: 3 25.0%
  • Blumind

    Votes: 0 0.0%
  • MindMapple

    Votes: 1 8.3%
  • Word

    Votes: 2 16.7%
  • Excel

    Votes: 2 16.7%
  • other (specify)

    Votes: 3 25.0%

  • Total voters
    12

Jonforum

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Sarlecc

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Wheres GitHub? Literally the most important programming version control thingy I know about! :o
Anyway I use Aptana Studio 3 for all my programming. Then when I feel that something is bug free enough I put it on GitHub (after which all the bugs I didn't find suddenly show up the next time I test it :p).

Edit: I also use:
Oracle VM VirtualBox.
FileZilla.
MongoDB
Tons of JavaScript Libraries.
 
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Hudell

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In order of how much time I spend on it (all tools, not only for scripting):

1. Sublime Text 3
2. GIMP
3. Rpg Maker MV
4. Pen and paper
5. Ubuntu shell for windows
6. GitLab
7. Pyxel Edit
 

Gamefall Team

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I spend a lot of time on different tools:
- Sublime Text 2
- Gimp/Photoshop/Paint Tool SAI
- Rpg Maker
- Excel
- Patience. A lot of Patience. :kaoswt:
 

Jonforum

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I spend a lot of time on different tools:
- Sublime Text 2
- Gimp/Photoshop/Paint Tool SAI
- Rpg Maker
- Excel
- Patience. A lot of Patience. :kaoswt:
Excel is a very powerful tool especially if you have to master the vba, and AutoMate 10, from network automation.
I used it a lot to realize automated trading robots on the trading market.
A little video here(very old) or I had to develop an automated system with excel, VBA and network Automation to try to hack the binary trading system.

you see better at 4:00 min
 
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Eviticous

Node Js Developer By Trade, FF14 Player By Heart
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What scripting, Dev, management Software do you use in developing your game project? [M.POLL]
- Atom as the main IDE
- Webpack (Babel) to compile ES6 and include external libraries and also allow me to make the code more modular.
- Eslint to help keep the code clean and readable
- Yarn to allow for external dependencies
- NPM scripts (in package.json) to allow for easy command compilation and such.
 

Jiffy

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I mostly work with Sublime, but as I'm away from home most of the day I use a code editor called Code Anywhere, it hooks up to my Dropbox and allows to edit my code from well, anywhere.

Besides that I use google sheets and docs so that I can access information no matter where I am.

Dropbox is probably the best tool I use though.
 

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