Chances are I will write up some statistic / distribution type systems.. Beyond that, I do not yet know.
Wow... I found the "good" twin!So many interesting plans. I wonder how they change when MV comes out
Personally I doubt I'll win over my laziness and do a conversion.
Instead I mess around, and stalk those who actually are productive.
hahahha sure you can always pm me for show me your code so I can help you to make it compatible with itI don't really want to claim a spot on the list being the amateur coder that I am, but I'm working on a Visual Novel script.
Ehh, maybe I'll have to make it compatible w/ Nio's so I don't have to do as much?
Ah, I'm only finishing up my flowchart. I haven't even touched Atom yet. ;-;hahahha sure you can always pm me for show me your code so I can help you to make it compatible with it
I just have to finish the documentation of the VX ACE one I really need to focus and finish this damn documentations lol
I clicked on this thread hoping somebody was going to say that.For me most of it depends on the details of MV's core scripts / code, what I feel like it lacks for my needs, and so forth. But one thing I know I am going to do now that it uses WebGL that I've always wanted to do in Ace: Isometric Engine. Both for normal movement and with a tactical turn-based combat system. This is actually completely feasible now. Depending on if the editor itself is modifiable or not, it'd have to use a third-party tile editor (like TileD), in which case I'd also have to find a good way to incorporate events. One idea is to make the maps parsable in MV's editor from a "top-down view", so you place events there.