I found myself putting tags on character statuses this morning, then suddenly had the sinking thought that maybe I should be putting damage-type tags on spells, not the status. It doesn't matter if it's a mental suggestion you can't see him, a high-tech light-splitter, or magical hoodoo: once the action is resolved, dude's invisible. An argument for damage-type on statuses, not spells is that this kind of simplification is taking away a possible angle for strategy: managing/mitigating the fallout of getting that status. If the spell is over and all that remains is the status, it makes a difference in curing the condition whether it's a gypsy curse or a leech under your skin causing the effect. What do you think is best, and what did you do in your game?