Title Screen: Man, I really need to make a custom title screen for my next game...
Aw man, flickering lights. I definitely need to use some flickering lights in my next game...
Also...
Tiny bug (?): Flickering light bulb has collision only when it's turned on.
Bigger bug (?): In the same room, I can walk on the wall
That mirror sequence! Goosebumps all the way

Some nice tricks with the visuals as well. Did you do everything just with the "Show Picture" feature?
In the apartment, I can again walk on the wall in the top left corner... unless there is actually floor there, that I can't see. UPDATE: Okay it's the sofa. But still one tile too many without collision.
Annoyance: Dialogue is skipped when pressing the sprint button. I know this makes debugging faster, since you can skip dialogue quicker, but I missed so many message boxes because I was sprinting when they showed. If you're using Yanfly's Message System (which I guess you do), that is easily turned off for the release version, though
Is that the original Starry Night!?!
On the balcony, I can walk under the railing.
Screwdriver guy... bad luck, bro!
After going down one floor from the top floor, I could only see blackness

Had to go down one floor again to be able to see anything. UPDATE: This persists throughout the game.
Yeah, another motorcycling protagonist! We can never have enough of those.
Really liked the inner monologue + timelapse part, I suppose you put quite a bit of your own thoughts in there.
Hmm now things are way too dark, took me ages to find the doors in this place.
I like how the save screen shows the room you saved in and not just the character(s). Also: decisions, damn!
Game crashed after I witnessed those robed guys at their ritual and the mirror shattered, guess I'll choose to go home this time.
Oh okay, so it didn't really crash, damn²! Again, pretty innovative. I suppose it's a mixture of "Show Picture" + movies?
I'm desperate for water, but still manage to put in a stop at the mirror to bootycall myself.
More clever usage of the mirror to tell a story.
Oh, so that remark about my credits was irony then? Since yours blew mine right out of the water... (Are you sure you don't want to make a James Bond game? ;-))
Crap, went out of the apartment which activated the old cutscene. Had to ALT+F4 my way out of there and restart from the last save, lame!
Okay, when choosing to ignore your temptation, the menu screen got bugged, I could only select "continue" and "behind the mirror".
Right, back on track. Mirroring the room once you're in one is a neat trick, but I can walk inside the wall again. This time on the right in the living room.
Uhm, why can I enter his apartment once I'm in the mirror world, but not in the "real" world?

Smooth stair walking, though
Wow, that renter sure got his day ruined

I even think Jack overdid it a little... I'd rather have seen the screwdriver guy get it.
Timelapse of mischievous Jack was funny! :3
Aww, room-style savepoints are gone...
No wait, they're back again

I can't for the life of me see any difference whatsoever on the floor of the room with the pen. Had to resort to trial&error for this one. Took me about 20-30 tries... Needless to say, I'm kind of annoyed right now and better continue this at a later date, sorry...