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I guess that makes sense... If that's the case I may have to edit the octobattler plugin so that it fits... Which means all of my sprite sheets must have the same number of frames... Any clue what exactly I have to change in it?My guess is that your battle motions plugin is clashing somehow with the Octobattle plugin in terms of how a battler frame is "sliced".
You'll have a tough time of that. Olivia obfuscates her code in her plugins so it's not really readable by humans. You'd have to try to use reverse-obfuscating/minification software, which works to varying degrees of effectiveness, in addition to knowing JavaScript well enough to figure out how to actually edit the results.I guess that makes sense... If that's the case I may have to edit the octobattler plugin so that it fits... Which means all of my sprite sheets must have the same number of frames... Any clue what exactly I have to change in it?
Nope not at all the plugin will always use the sv actor image and that part is not changeable. And as for the terms of use not exactly sure about that part and I'll look into it.You'll have a tough time of that. Olivia obfuscates her code in her plugins so it's not really readable by humans. You'd have to try to use reverse-obfuscating/minification software, which works to varying degrees of effectiveness, in addition to knowing JavaScript well enough to figure out how to actually edit the results.
And I haven't looked at the plugin page, but doing that might be against the terms of use of her plugins anyway.
Does that plugin work like the Yanfly Turn Order, where you have access to a notetag that can define an image to be used as the turn order portrait? That would be a much easier solution.
Looks like the bitmap frame isn't set to be compatible with something.Hey was just using Olivia octobattle when I noticed
View attachment 205310
THIS!!! (notice arrow pointing to problem...) Can someone please explain to me what is happening!!! (Note I am using the battle motions plugin that allows me to use more than 3 frames in a sv actor)