DestroyDX

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Hey was just using Olivia octobattle when I noticed
Octopacth problem.png
THIS!!! (notice arrow pointing to problem...) Can someone please explain to me what is happening!!! (Note I am using the battle motions plugin that allows me to use more than 3 frames in a sv actor)
 

Trihan

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My guess is that your battle motions plugin is clashing somehow with the Octobattle plugin in terms of how a battler frame is "sliced".
 

DestroyDX

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My guess is that your battle motions plugin is clashing somehow with the Octobattle plugin in terms of how a battler frame is "sliced".
I guess that makes sense... If that's the case I may have to edit the octobattler plugin so that it fits... Which means all of my sprite sheets must have the same number of frames... Any clue what exactly I have to change in it?
 

Trihan

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Without looking at the plugins themselves, I'm not sure I'm afraid.
 

ATT_Turan

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I guess that makes sense... If that's the case I may have to edit the octobattler plugin so that it fits... Which means all of my sprite sheets must have the same number of frames... Any clue what exactly I have to change in it?
You'll have a tough time of that. Olivia obfuscates her code in her plugins so it's not really readable by humans. You'd have to try to use reverse-obfuscating/minification software, which works to varying degrees of effectiveness, in addition to knowing JavaScript well enough to figure out how to actually edit the results.

And I haven't looked at the plugin page, but doing that might be against the terms of use of her plugins anyway.

Does that plugin work like the Yanfly Turn Order, where you have access to a notetag that can define an image to be used as the turn order portrait? That would be a much easier solution.
 

DestroyDX

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You'll have a tough time of that. Olivia obfuscates her code in her plugins so it's not really readable by humans. You'd have to try to use reverse-obfuscating/minification software, which works to varying degrees of effectiveness, in addition to knowing JavaScript well enough to figure out how to actually edit the results.

And I haven't looked at the plugin page, but doing that might be against the terms of use of her plugins anyway.

Does that plugin work like the Yanfly Turn Order, where you have access to a notetag that can define an image to be used as the turn order portrait? That would be a much easier solution.
Nope not at all the plugin will always use the sv actor image and that part is not changeable. And as for the terms of use not exactly sure about that part and I'll look into it.
 

Synrec

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Hey was just using Olivia octobattle when I noticed
View attachment 205310
THIS!!! (notice arrow pointing to problem...) Can someone please explain to me what is happening!!! (Note I am using the battle motions plugin that allows me to use more than 3 frames in a sv actor)
Looks like the bitmap frame isn't set to be compatible with something.
That something would be whatever it is you're using that allows for more than 3 frames in an SV Actor.

You just need to reconfigure the sprite frames update area for this plugin.
 

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So now you have to fix it, then redeploy, then retest. Why do I do this to myself.
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Another night, another game dev stream in about 20 minutes or so.

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