DestroyDX

Guy trying his best
Veteran
Joined
Aug 18, 2020
Messages
79
Reaction score
32
First Language
English
Primarily Uses
RMMV
Hey was just using Olivia octobattle when I noticed
Octopacth problem.png
THIS!!! (notice arrow pointing to problem...) Can someone please explain to me what is happening!!! (Note I am using the battle motions plugin that allows me to use more than 3 frames in a sv actor)
 

Trihan

Speedy Scripter
Veteran
Joined
Apr 12, 2012
Messages
4,969
Reaction score
4,551
First Language
English
Primarily Uses
RMMZ
My guess is that your battle motions plugin is clashing somehow with the Octobattle plugin in terms of how a battler frame is "sliced".
 

DestroyDX

Guy trying his best
Veteran
Joined
Aug 18, 2020
Messages
79
Reaction score
32
First Language
English
Primarily Uses
RMMV
My guess is that your battle motions plugin is clashing somehow with the Octobattle plugin in terms of how a battler frame is "sliced".
I guess that makes sense... If that's the case I may have to edit the octobattler plugin so that it fits... Which means all of my sprite sheets must have the same number of frames... Any clue what exactly I have to change in it?
 

Trihan

Speedy Scripter
Veteran
Joined
Apr 12, 2012
Messages
4,969
Reaction score
4,551
First Language
English
Primarily Uses
RMMZ
Without looking at the plugins themselves, I'm not sure I'm afraid.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
4,054
Reaction score
2,469
First Language
English
Primarily Uses
RMMV
I guess that makes sense... If that's the case I may have to edit the octobattler plugin so that it fits... Which means all of my sprite sheets must have the same number of frames... Any clue what exactly I have to change in it?
You'll have a tough time of that. Olivia obfuscates her code in her plugins so it's not really readable by humans. You'd have to try to use reverse-obfuscating/minification software, which works to varying degrees of effectiveness, in addition to knowing JavaScript well enough to figure out how to actually edit the results.

And I haven't looked at the plugin page, but doing that might be against the terms of use of her plugins anyway.

Does that plugin work like the Yanfly Turn Order, where you have access to a notetag that can define an image to be used as the turn order portrait? That would be a much easier solution.
 

DestroyDX

Guy trying his best
Veteran
Joined
Aug 18, 2020
Messages
79
Reaction score
32
First Language
English
Primarily Uses
RMMV
You'll have a tough time of that. Olivia obfuscates her code in her plugins so it's not really readable by humans. You'd have to try to use reverse-obfuscating/minification software, which works to varying degrees of effectiveness, in addition to knowing JavaScript well enough to figure out how to actually edit the results.

And I haven't looked at the plugin page, but doing that might be against the terms of use of her plugins anyway.

Does that plugin work like the Yanfly Turn Order, where you have access to a notetag that can define an image to be used as the turn order portrait? That would be a much easier solution.
Nope not at all the plugin will always use the sv actor image and that part is not changeable. And as for the terms of use not exactly sure about that part and I'll look into it.
 

Synrec

Veteran
Veteran
Joined
Nov 6, 2019
Messages
247
Reaction score
149
First Language
English
Primarily Uses
RMMV
Hey was just using Olivia octobattle when I noticed
View attachment 205310
THIS!!! (notice arrow pointing to problem...) Can someone please explain to me what is happening!!! (Note I am using the battle motions plugin that allows me to use more than 3 frames in a sv actor)
Looks like the bitmap frame isn't set to be compatible with something.
That something would be whatever it is you're using that allows for more than 3 frames in an SV Actor.

You just need to reconfigure the sprite frames update area for this plugin.
 

Latest Threads

Latest Posts

Latest Profile Posts

Beep-Beep-Motha-facka.gif

Just finished and uploaded the delivery truck base/sprite sheet. I've been steadily replacing the default assets with early modern alternatives. The air-ship for a biplane, horse-drawn wagon for a delivery truck, and next a sailboat for a steam-powered passenger liner (think of the SS Olympic and RMS Titanic).
I caught a shiny magikarp on pokemonGO today AND finally saw Detective Pikachu and it was so cute and I'm still so hype AHHHHH!!!
one of the coolest things I've learned from the forums is the ability to give yourself a hitbox. I have a move you can do on the fields. shoulder tackle. thanks to the forums, that tackle triggers self A switches on some events. NPC's and the environment now react to the tackle. awesome.
I really liked how this one turned out! :kaopride:
WYqMPf6.png

Character (Yes, this is a character): Nibiru the Primal Being from Yugioh.
Dragon Quest style enemy selection plugin work in progress:

Quest_Targeting.png

It's a simple targeting system from the NES era. Select an enemy group; single-target skills will target the first enemy in that group.

Quest-Targeting-Animated.gif

Forum statistics

Threads
121,945
Messages
1,145,352
Members
160,218
Latest member
Tarasyring
Top