I'll make this quick: I'm working on my first game right now and wondered when to release a demo. I thought about the story until the first boss. (Which includes 2 towns, a second teammember, 1 forest and 1 dungeon and a boss) My brother though said it would be better to cover a certain timespan within the storyline or a feature that hasn't much to do with the story itself. What do you think? What makes a good demo anyway?