- Joined
- Nov 27, 2014
- Messages
- 8
- Reaction score
- 2
- First Language
- English
- Primarily Uses
What type of work do you see / use in games? Both types of games. What would be their Around about pricing from x# to y#?
From what I'm aware these are the types
From what I'm aware these are the types
Static Art:
+Maps
+Concepts
+Background
__World
__Area+Character's
__Face
__model
__Expression
__motion [because these are 9 Static frames]
+enemies
__Antagonist
__Monsters
__Bosses
+Side character's
+Calligraphy
+Menu's
+Tile set
Kinetic art:
+Animations
__Battle
__Story
__Spells
+Movies
__Intro
__Outro
__In between
Code:
+Menu's
+World Interaction
+Character interaction
+Battle
+Events
+Story
__Main
__Side
+Controls
+Mini-games
+Quests
+Uniques
__Something that makes the game stand out
Writing:
+Story
+Dialog
+Quest
+Personality types
+Background
__World
__Characters
+PUNisher [see what I did there?]
+Grammatical checking
+Spell checking
Composers:
Sound Effects
Voice Overs
__Character
__Sides
__Enemies
__++Bosses
__++antagonists
__++Creatures
BGM
__Boss
__Battle
__Shop
__World
__Area
__Recovery
__Ambience
What other types Would I be missing?
What would you find in commercial and non commercial games?
What Is there usual pricing?
What Multi-skill do people usually show?
_____[Example all of the character tree and background] OR [Writer and Coding skill]
What are good Launch pricing?
Best way to keep in contact and working within deadlines / Diligence ?
Best way to distribute said money if your working on a full commercial game together.
How to save yourself if your Teammate slips in copywriter work?
What questions do I ask when recruiting teammates?
I'm in need of these answers and any other questions you all can think of. The more data the better.
Please try to take this as serious as I am.
+Concepts
+Background
__World
__Area+Character's
__Face
__model
__Expression
__motion [because these are 9 Static frames]
+enemies
__Antagonist
__Monsters
__Bosses
+Side character's
+Calligraphy
+Menu's
+Tile set
Kinetic art:
+Animations
__Battle
__Story
__Spells
+Movies
__Intro
__Outro
__In between
Code:
+Menu's
+World Interaction
+Character interaction
+Battle
+Events
+Story
__Main
__Side
+Controls
+Mini-games
+Quests
+Uniques
__Something that makes the game stand out
Writing:
+Story
+Dialog
+Quest
+Personality types
+Background
__World
__Characters
+PUNisher [see what I did there?]
+Grammatical checking
+Spell checking
Composers:
Sound Effects
Voice Overs
__Character
__Sides
__Enemies
__++Bosses
__++antagonists
__++Creatures
BGM
__Boss
__Battle
__Shop
__World
__Area
__Recovery
__Ambience
What other types Would I be missing?
What would you find in commercial and non commercial games?
What Is there usual pricing?
What Multi-skill do people usually show?
_____[Example all of the character tree and background] OR [Writer and Coding skill]
What are good Launch pricing?
Best way to keep in contact and working within deadlines / Diligence ?
Best way to distribute said money if your working on a full commercial game together.
How to save yourself if your Teammate slips in copywriter work?
What questions do I ask when recruiting teammates?
I'm in need of these answers and any other questions you all can think of. The more data the better.
Please try to take this as serious as I am.



