- Jul 15, 2018
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I'm just a bit curious
Can you expand on this?Procedurally generated dungeon stage.
The map is generated, means you don't have to map it in the editor, instead the script will generate the map for you. Means, you will not miss a map at all.Can you expand on this?
Was it a script or evented/variable?
I imagine you could pull a random variable on a player transfer, then assign each variable to a different map transfer event. The problem with that is players could miss maps, or, if a different variable needs to add to a certain number to flip a switch and force a transfer to boss map, players might see the same maps more than once.
This could be fixed, but it would mean that players would see all maps, just in a random order and i dont know if that would have any merit.