What was your main reason for making an RPG game?

Zechnophobe

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I've been doing game designing for a long time, and wanted to get into the video game market, but didn't have any good way to get a game up and running. This tool opens up a lot, and since I'm also a professional programmer, I can add scripts to do fun effects. I'm hoping to get out a product that can go in a portfolio for doing game design for other companies.
 

voymasa

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My future career choice is video game design and/or programming, and i'm currently working on my Associates Degree for Computer Science. Also for the same reason as you, CWells.
I agree. I've wanted to do video game design and development since I was a kid. I was a nerd/geek back when it wasn't cool to play video games. B)

I love the stories that you can tell with an RPG, that you can't really tell with a non-RPG game. Notice that games with intense stories, like Mass Effect, are part RPG (Hybrid RPGs as it were), that contain alot of the RPG elements for character development and storytelling, even though they use another genre's play mechanics.

Growing up, RPGs gave me the opportunity to save the world when my own world risked caving in, so they were a constructive outlet for me.

BTW, kerb, I'm going for my BS in CS :guffaw: (Computer Science) and am at the point in credits that I have to choose whether to finish the other 60 or transfer to Full Sail U online for a Game Design degree. Both places would be covered mostly by my G.I. Bill, and Full Sail has an additional scholarship program for vets. Thank God for that.
 
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echo

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I write for a living at the moment, and while I love the written word more than anything else, sometimes I find myself directing my stories in my head like it's a movie.  This is like a sort of compromise.  I can visualise it this way, see it played out, and it's lovely.  

Also, my summer holidays are five months long and I need a project to keep myself sane.
 

Povincci

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For me, I thought I already played enough RPGs for my age. I liked how some of the were able to send me to tears (really soft of me, yeah) but for some, I didn't like how they bored me. My expectations got so high for games that I started thinking, "These RPGs are getting lame. Why don't I make something of my own? Something that'll be so cool, I'll be able to send other players like me to tears and at the same time, showing these boring games how real RPGs should be."

Maybe, it's a bit too much. Too ambitious, can be. :)
 

hiromu656

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Bro, you can never be too ambitious, as long as you remain an honorable man.  ;)
I like this guy.

I guess my main reason for making RPGs is that I couldn't figure out how to make anime.
 

Solo

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RPGs have made profound impressions on me throughout my life. In my opinion, no other type of game can really grab you and take you away like an RPG.

I was thus inspired to create my own stories and express them in this format. Yes, you can tell a story through a book, but an RPG is interactive! You manage your party of characters, and I feel you can become more personally attached to them in this manner.
 

vanillacoke

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££££££££££££££££££££££ lol
 

Cope

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Because it's my childhood dream and, like what Winterfate had mentioend above, I want to make a game that's a callback to the quality-storytelling of 90's RPGs that I've grown up playing with. 

That, and I need a creative outlet to deal with my writer's block. If I can't make a convincing narrative, might as well visualize it :3
 

orochii

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RPGs aren't the best option for $$$s neither £££s lol. If you want money, you make casual games or multiplayer online shooters. But anyway, everyone does the kind of "service" they want (in this case, a game), so they feel comfortable, and the service gets better for that instance. No worse thing that making stuff you don't like. EDIT: And if we go way more away, people don't make games for money xD. There are a lot of MUCH more profitable activities. Making games is so risky, costly and **** that 99% of time all you get are loses, capital diminishments, whatever. BUT AGAIN. That's my reasoning on that issue, not the universal truth that never is going to exist.

For me it's pretty simple. I found the RPG genre at around my 10. At my 11, I found RPG Maker. I had played at that time some Final Fantasies, Pokémon, and Zelda (even if it isn't an RPG, it has some elements). Just to say, one of my first games was a Zelda RPG set on a futuristic Hyrule (which I now find a little similar to Paladin's Quest in setting). Legend of Zelda: A Link to the Future. Genius.

So why do I make RPGs? Because I love them. I don't play anything else because I have little time, and all I want to do is play a huge, never ending list of RPGs that exist and will exist. And one of those games I want to play (and let others play) is my own game. I like game development too, it's stupidly fun to make an idea and make it. It gives me every day's dopamine thanks to the sense of accomplishment.

So, that's it, I make RPGs because RPGs,

Orochii Zouveleki
 
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atoms

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I always had plenty of ideas flying around in my head, so I was wondering what they may look like visually. Haha.
 

Erynn

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There were a lot of reasons for me... Chief among them was usability. While unreal, source and unity all came to mind earlier, they are all very scripting heavy. RPG Maker may use a lot of scripts as well but has much simpler implementation at its simplest. I am not good at scripting. It was a bonus.

Another element that was when talking through the kind of themes we wanted in our game (long story short - if you want a good game start with your themes and what you want the player to experiance, not your story. Your game will be better for it), it became apparent that we were looking at a JRPG format as most suitable for what we wanted to say.

Then, if course, comes good old fashioned nostalgia. My husband, who is my partner in building, grew up with 16 and 32 bit rpgs. He loves them. For him the idea of making one was like Christmas came early. I have always been fascinated with them myself. Making a game that stands without advanced graphics? I love the sound of that challenge. Creating an aesthetic on a simpler canvus appeals to me. I came in to games with neverwinter nights. I went back in time later to see earlier JRPGs, and learned that they could tell a fantastic storey with very little to work with.

I want to try that.
 

Gilsev

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I am the above mentioned husband (Erynn's post) and have been playing games since I was old enough to hold a controller. I have always wanted to make games, and one of the things that has led me to wanting to make an RPG is my love of the genre. The one thing I have always been passionate about is telling a story. If the story is no good, the game starts to fall apart for me. My favorite generation of games consists of ones made with less than 64-bit graphics, which had so much to tell and such a powerful way of telling the story through dialogue, interactions, and setting... which led me to really only consider RPG Maker for creation.

If I am going to tell a story, I want to use the style/feel that told the best stories in my childhood... 16-bit JRPG.
 

Tigersong

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I like games. I like modding for the Elder Scrolls series but haven't buckled down to it yet. Also, it's my ambition to see games that have fewer stats- as the old saying goes, if you want another story tell it yourself.
 

The Dragon God

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 My reasons are simple. To revitalize the RPG genre. I love FPSs and play BF3 on my PS3 but I love Story, Lore, Characters, etc. Sadly these elements aren't in FPSs. The thought of being a Indie Game Dev is awesome, that feeling is multiplied tenfold when I tell my friends I make games. ^^
 

sabao

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I'm an artist by trade. As much as I've studied programming and tried other engines, I fall back on RPG Maker because I can skip on stressing out over code and focus on what I like doing: designing stuff and telling a story.
 

Celianna

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I'm an artist by trade. As much as I've studied programming and tried other engines, I fall back on RPG Maker because I can skip on stressing out over code and focus on what I like doing: designing stuff and telling a story.
Agreed with this. RPG Maker appeals most to those who want to tell a story, but have no means or skills to code a game from the ground up. RPG Maker lets you do everything by point and clicking, which is great for artists and writers.


I was in the middle of making my own story through images and then recording them in a timed fashion to create a video, when someone pointed out to me I could do it much easier in RPG Maker, and that's simply how I began.
 
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Engr. Adiktuzmiko

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My main reason was because I want to make RPGs that I want to play and hoping that other people would want to play the games that I make too... I was modding wc3 for quite a bit long already when I first heard of RPG Maker... I also already tried other 2D engines like Game Maker before this... I think I first stumbled upon RPG maker due to the Aveyond games and some games on gamejolt... 
 

Psyker

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My main reason was to attempt to bring my Dungeons and Dragons campaigns ideas to more then just a few people.
 

emond24

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My main reason was to attempt to bring my Dungeons and Dragons campaigns ideas to more then just a few people.
im trying to get a few people to make AD&D more visual would you like to help
 

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