I'm setting up a system that closely resembles Skills from Dungeons & Dragons 3.x, Pathfinder RPG and pretty much every other d20 table top game. All player characters will have a set of universal, out-of-battle stats that represents how proficient they are at various tasks. They will be able to build their skill set up however they choose by applying points in whichever skills they want to be good at. For instance, there might be a Lockpicking skill. They don't just have the ability to pick locks or not pick locks, they have an aptitude level. Maybe they aren't skilled enough to pick the lock on a particular chest or door yet but later on will be able to if they keep improving that skill. Maybe it's not a difficult lock to pick and even the fighter who spent a few points on it is able to. Perhaps a Bard has a Perform skill that allows them to make extra money at the local tavern based on a Perform skill check. Great! My only issue is, what should I call this mechanic? "Skill" is obviously already taken so I can't use that. I was going to call it "Talent" although I see now that some popular games use this term to represent skill trees and I'm not sure if this will confuse or upset people. So what do you think? Should I stick with Talent? Is there a term you like better? I want to get the community's opinion on this as I'm pretty close to done with this plugin and if I'm going to change the name of it, it's now or never. Thanks for your feedback!