What would you have in a hacking-themed battle system? What would the skills be, and how would they work? How could terminology be used? What kind of battle system would it be (ctb, atb, ect?) How would you go about getting into a battle? Would there be any place for random encounters, and if so, how? Should there be different puzzles and systems for different types of hacking? How would you change the UI to fit the theme? I'm interested in seeing the different ways people would go about this.