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I was wondering, on seeing the present icon, if it's possible to make an item that gives you another, random item. Here's my theory; please tell me whether I've got it right.
The first item calls a common event, which generates a random number. Then there's a conditional branch that checks what number it was and adds something based on it. Last of all, naturally, the first item is removed from your inventory. (Is there a quick and dirty way of doing that regardless of what branch was chosen?)
The first item calls a common event, which generates a random number. Then there's a conditional branch that checks what number it was and adds something based on it. Last of all, naturally, the first item is removed from your inventory. (Is there a quick and dirty way of doing that regardless of what branch was chosen?)
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