- Joined
- May 8, 2012
- Messages
- 129
- Reaction score
- 56
- First Language
- Portuguese
- Primarily Uses
- RMMV
Hello there, people.
Well, it's not exactly a script request, I'm requesting if someone here can help me to identify everything is new in RGSS3. Mods, please move this topic if I don't placed it correctly, please.
Well... I already found some in the Help File. But I need a complete list, including new optional parameters. This list doesn't need to include Ruby new specs, only changes in already existing classes (and Modules) or the new ones, like Fiber.
It's a sample of what I've found until now:
I have to complete a list or table with this information, as it's useful for programmers new to RGSS3.Everyone here can lend a hand here? Any help is appreciated.
Well, it's not exactly a script request, I'm requesting if someone here can help me to identify everything is new in RGSS3. Mods, please move this topic if I don't placed it correctly, please.
Well... I already found some in the Help File. But I need a complete list, including new optional parameters. This list doesn't need to include Ruby new specs, only changes in already existing classes (and Modules) or the new ones, like Fiber.
It's a sample of what I've found until now:
Code:
# BGM/BGS (AudioFile)
.play(pos = 0) # New optional parameter: pos
.replay
.pos
rgss_main{...}
# Evaluates the provided block one time only.
# Detects a reset within a block with a press of the F12 key and returns to the beginning if reset.
rgss_stop
# Stops script execution and only repeats screen refreshing.
msgbox(...)
msgbox_p(...)
Graphics.play_movie(filename)

