Whats the largest sprite you can use

septimius

Veteran
Veteran
Joined
Sep 9, 2013
Messages
90
Reaction score
1
First Language
english
Primarily Uses
What's the largest sprite character set I can use my friend is currenty helping me on my game he wanted the sprites in main world to be bigger and where can I find the characterset for these?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
theoretically there is no limit - but since a sprite of 1000x2000 pixels wouldn't fit the screen, the practical size limit is probably somewhere around 500x400 or so...

There are no templates, because ANY size can be used - Ace calculates the sprite size based on the spritesheet size.

1) Select the size of the sprite you want (for example, let's say you want a 96x128 pixel sprite

2) Determine wether you want a single sprite or eight sprites on a single sheet (usually larger-sized sprites use single-sprite-sheets)

3) for single sprite sheets, multiply the X-size by 3 (for three animations) and the Y-Size by 4 (for four directions) to get the sprite sheet size: 96x3=288; 128x4=512.

4) create a spritesheet in the size of 288x512 and save it with a name that begins with ! (for example, "!largesprite.png")

5) Fill the spritesheets with the 12 sprite variants (3x4) for the direction and the animation with GIMP, Photoshop or similiar programs.

6) Import the result into Ace with the resource manager
 

septimius

Veteran
Veteran
Joined
Sep 9, 2013
Messages
90
Reaction score
1
First Language
english
Primarily Uses
Ok this might sound abit stupid but is there a way of changing the character graphics between maps? for instance lets say the world map uses a smaller sprite and the town map uses slightly bigger sprite and so forth?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
Ok this might sound abit stupid but is there a way of changing the character graphics between maps? for instance lets say the world map uses a smaller sprite and the town map uses slightly bigger sprite and so forth?
You have to put in the event command to change the sprite at every transfer command between the world map and the other maps, changing the picture of the first actor according to leaving or entering the world map.

If you have only one world map where that happens, the easiest way would be to use an autorun to change when entering that map and edit all the transfer events for leaving.

if you have a lot of connected world maps and need the sprite changed for half the game's maps, it might be an option to make a parallel process common event checking current map and changing the sprite.
 

septimius

Veteran
Veteran
Joined
Sep 9, 2013
Messages
90
Reaction score
1
First Language
english
Primarily Uses
Right sounds good just another noob question which command would I need to use in the events to change the sprite gfx?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
Right sounds good just another noob question which command would I need to use in the events to change the sprite gfx?
The command is (obviously) "change actor graphic" for the actor sprite you want to display on the world map.

If you don't know the event commands yet, I suggest that you spent two or three days exploring the editor, testing every button and right-click-option in it - that will help you more than asking questions which commands to use and waiting until someone reads the question and answers it - which might take hours or days depending on what you're asking.

Please follow the link in my signature to find the most important tips and tutorials - that will help you to get started.
 

GrandmaDeb

Modern Exteriors Posted!
Veteran
Joined
Apr 25, 2012
Messages
4,467
Reaction score
2,942
Primarily Uses
While I agree that the best way to have a template for a character sheet is just to understand the graphics specifications and "do the math" - remember that you have "templates" of a sort in your RTP - the large gates and doors are templates for larger sprites, if you are comfotable enough to use them that way in an image editor.


As you can see in the EB respources:


http://forums.rpgmakerweb.com/index.php?/topic/5828-grannys-lists-enterbraintsukuru-resources/


And there are different sized sprites - e.g. Mack-style sprites are bigger than chibi sized sprites.


As you can see in this blog entry in Kimaila's resources. (2 different sized sprites are posted)


http://kimailanoori.blog.fc2.com/blog-entry-42.html


Hope it helps.


***


edit


***


I noted that in your OP you asked where you can find larger characters.


That's a resource request, but if you want the larger sized characters like the ones in the post by Kimaila, they are called Mack-style characters, and I can get you a list of them. =]
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,085
Members
137,583
Latest member
write2dgray
Top