Whats the most Creative way you have use Music in RPG Maker

NTakamura

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I have always wondered different ways you could use music in games. Have any of you or someone else you know, ever used music as a type of game mechanic in any RPG maker? Or unique approach to music where the music changes with with the area/setting? Or any other way music was used in a unique way?  
 

Ms Littlefish

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I've worked on projects where the music adds different parts based on in game decisions. I've also done a lot of "spacial" and ambiance things. An example of this would be, maybe you're standing right outside the town so what you hear is that town's music really faintly and panned over into the "distance" while you're outside, but it goes to the center and returns to full volume once you enter. 

I also really like turning major motifs into music effects that can be played at vital times, I usually break silence with these before moving into a song. I consider silence an equally powerful tool during the right scene. I really could just sit here and talk. Because then I just have ideas on top of ideas.  :D

What I really wish for is a proper way to crossfade into different tracks. There is so much I would do if that were a possibility! Like how Grant Kirkhope's music would change to that exact point if you walked into a caved area or dove underwater. I'd be so about that. 
 
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NTakamura

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The first thing you mention does sound very interesting. It remains me of a play, where you walk from set to set. I do agree silence can be very powerful in a song. If done right it can create a sense fear, sadness and so many other emotions. I sometime find my self make some of my song too busy. Where the song sounds good and nothing seem to be clashing but you never really hear the medley rest. That is one thing I am still trying to fix. Finally cross fading. that is a desire addition for me as well. I do agree cross fading would make thing easier to convey. That just forces developer and composer to come up with creative ways around it.   
 

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