- Dec 29, 2012
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Topic. Especially in a turn-based battle system, the actor will most likely be knocked out again in one hit. What do you think?
What's the point of reviving a knocked-out actor with 1 HP
I really like this reasoning:It all depends on what you do with it. The makers give you options.
If you have a party member who has "Cover", they can protect that character.
If you have skills that are more powerful with the less HP you have, that character can have a massive advantage.
If you have states/events/etcetera that trigger at low HP, you can have that now.
Just depends on what you do with it.
You can also, if you hate it, just have your "revive" skills/items heal some HP.
Low HP can be useful for tactical stuff, if you design tactical stuff in your game.
I have a character that does get more powerful with the less HP they've got (and if they use a specific skill in that state). I've got enemies that may or may not target you if you have 1 HP (they may choose not to target you with next to no HP, as part of a tactic or a plot to do really annoying things to do... like wipe the whole party all at once... or force you to waste turns healing rather than attacking).
On and on.
It's all a matter of what you do with it, and what you can think of doing with it.
This indeed. It also adds a layer of strategy in that sometimes a slow healer will work better (revive last in the turn after all the AOE spamming has cleared).If you want to get them and keep them up, you usually have to over-commit some healing. So it's tactically interesting.
Depends on various things, but it isn't necessarily good or bad. If your goal is to have a game that avoids any sense of struggle or frustration, then there's a good argument for not doing a 1 hp revive. But if the game's goal is to provide a lot of tactics, strategy, decision-making, and challenge, then it might be perfectly fine to revive with 1 hp. Reviving a knocked out player is a big deal - getting knocked out might rightfully be a big deal, meaning you want players to make decisions to avoid this happening. If it does happen, there are ways to revive, but now you have multiple steps involved - revive the character, AND either heal or protect them or draw aggro away from them for a turn, etc.. It can be fun and rewarding to know you're in a difficult spot, but you were able to calculate that you could revive with your fastest character, then heal with your 2nd fastest character, before any of the enemies could get a chance to act. It depends a lot on the mechanics of your game.Topic. Especially in a turn-based battle system, the actor will most likely be knocked out again in one hit. What do you think?