What's the point of the luck stat?

Lapzil_Spider

Villager
Member
Joined
Apr 14, 2020
Messages
10
Reaction score
0
First Language
English
Primarily Uses
RMMV
Does it affect the chance of getting a state like Poison or Blindness or the chance of hitting your opponent? I have no clue.
 

ScorchedGround

Blizzards most disappointed fan
Veteran
Joined
Apr 12, 2020
Messages
376
Reaction score
552
First Language
German
Primarily Uses
RMMV
Your first assumption is correct.
Luck determines the chance of applying states to the target.

If your Luck is higher than that of the target, you have a higher chance of applying a state.
If your Luck is lower than that of the target, you have a lower chance of applying a state.

It should be noted though, that the Luck difference has to be quite substantial to make a noticeable difference.

Luck has no other function. You can still use it in damage formulas though.
 

Frostorm

[]D[][]V[][]D aka "Staf00"
Veteran
Joined
Feb 22, 2016
Messages
1,846
Reaction score
1,600
First Language
English
Primarily Uses
RMMV
Most people adapt LUK to be used for another purpose. For instance, I personally removed the default influence it has on state applications and turned LUK into "Speed" (SPD) to govern turn order, evasion, starting FP, and movement range. It can also be used in formulas as @ScorchedGround mentioned. It's just another parameter to use as you see fit. The same goes for all the other base params, don't feel as though you are limited by what the default uses for them are, they can literally be used for anything. Just rename them as you see fit.
 

Lapzil_Spider

Villager
Member
Joined
Apr 14, 2020
Messages
10
Reaction score
0
First Language
English
Primarily Uses
RMMV
Thank you guys

Your first assumption is correct.
Luck determines the chance of applying states to the target.

If your Luck is higher than that of the target, you have a higher chance of applying a state.
If your Luck is lower than that of the target, you have a lower chance of applying a state.

It should be noted though, that the Luck difference has to be quite substantial to make a noticeable difference.

Luck has no other function. You can still use it in damage formulas though.

So, about that "Luck higher and lower than the enemy" part. What would happen if you had the exact same number as them? Would it be a 50/50, or would it cancel out?
 

Frostorm

[]D[][]V[][]D aka "Staf00"
Veteran
Joined
Feb 22, 2016
Messages
1,846
Reaction score
1,600
First Language
English
Primarily Uses
RMMV
The state would have its normal application rate/chance to be applied since both units' LUK stat are the same.
 

AdeptusUK

Veteran
Veteran
Joined
May 27, 2020
Messages
63
Reaction score
15
First Language
English
Primarily Uses
RMMV
Luck is almost entirely pointless out-of-the-box. As above everyone seems to customise it. I use it for item drop rate and some small effect on EVA and CRIT.
 

tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
809
Reaction score
1,360
First Language
English
Primarily Uses
N/A
Found MV definition of Luck on database tooltip

 

Latest Threads

Latest Posts

Latest Profile Posts

What Reviews say on RPG Maker MZ?
Looking back at some sketches, and game design documents on my PC dated summer of 2015. I started development with the release of MZ, but in 2015, I felt a strong desire to make a game out of the blue. I remember feeling sad for no apparent reason, and all these ideas rushed into my head. Now that I think about it, since that day, everything has become easier to do on my PC . . . it’s very creepy.
Everything's going to be alright! We're all in this together. <3
Aaaaannd published my game's tech demo. :D

Feel free to download and play it. And give feedback!
Hey everyone, we know that the edit bar is missing. We're working on it. You can talk about it in the announcement here: https://forums.rpgmakerweb.com/index.php?threads/forum-errors-missing-edit-bar-etc.132715/

Forum statistics

Threads
107,801
Messages
1,032,299
Members
139,943
Latest member
Tresh367
Top