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Also, I cant seem to figure out how to display an image without using $gameScreen.showPicture. This isnt really a big deal, I dont think I would ever use more than 99 images. I just wanna know how for the sake of knowing.
Im under standing is that first I have to create a new Bitmap. " imagex = new Sprite(Bitmap.load("img/system/GameOver.png"))"
Then I can use "ImageManager.isReady(Sprite)" to check if its been loaded. All the material I found find says that the next step is to use "scene.addChild(Sprite)". So I put in "Scene_Map.addChild(Sprite)" and it was no dice.
Im under standing is that first I have to create a new Bitmap. " imagex = new Sprite(Bitmap.load("img/system/GameOver.png"))"
Then I can use "ImageManager.isReady(Sprite)" to check if its been loaded. All the material I found find says that the next step is to use "scene.addChild(Sprite)". So I put in "Scene_Map.addChild(Sprite)" and it was no dice.
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