RPG Maker Forums

Also, I cant seem to figure out how to display an image without using $gameScreen.showPicture. This isnt really a big deal, I dont think I would ever use more than 99 images. I just wanna know how for the sake of knowing.


Im under standing is that  first I have to create a new Bitmap. " imagex = new Sprite(Bitmap.load("img/system/GameOver.png"))"


Then I can use "ImageManager.isReady(Sprite)" to check if its been loaded. All the material I found find says that the next step is to use "scene.addChild(Sprite)". So I put in  "Scene_Map.addChild(Sprite)" and it was no dice.

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,470
Members
137,821
Latest member
Capterson
Top