Yeah, mine is the same that's in the other thread. Page 2, 'bout halfway down if you're interested.
As for "inspiration for the story behind your first game"?
I don't know. There's always that transition from "it's just an idea" to "suddenly, the characters are telling me what happened".
1. The story was a basic "There's playing a good guy" and "there's playing a bad guy" with two different stories being told, so that it mattered what choice you made.
The image I had to work with was one I think from "The Salem Witch Trials". Those were so crazy and insane and that I was just left with this thought of, "If I had to turn my wife and children in, and be the one responsible for burning them alive, could I live with myself? What would I even do in such a situation?"
2. That story evolved as the premise evolved. I did research into "people who make choices in games" and realized that the vast majority of players just play "the good guy" in every game. They really only play "evil" typically out of curiousity or "for the lulz". That sounded really boring to me. What is interesting about everyone playing a good guy and the only people who want to be evil are just doing it because it's a video game?
I removed the morality system in my game and just made every choice more "grey". This, eventually, created the actual story and world of the game.
3. So, how do you make a choice like "Burn your wife and children alive" into something morally grey? I don't know. That's up to the player to decide. I added backstory to her character, legitimate world reasons why it would be beneficial to do so, and let the players decide. After all, she's now accused of being a spy for an enemy nation. Your best friend had such good proof that he presented it to the King. You are on orders from the King himself, to burn your own family in order to prove your allegiance. If you fail to do so, and if the troops sent along with you fail to do so, then it is THEIR families which will suffer punishment. Namely, sold into unsavory slavery while each man is executed for gross incompetence or collusion with you, should you escape.
There isn't a way to win here. You are hurting someone, no matter what you do, in this situation.
That's the game. All around. The world is terrible, unforgiving, cold, uncaring, and most people are indifferent to your plight because the world is currently plunged into chaos.
That's where the premise for my story actually "began". It's been added onto and expanded quite a lot since then, but that's the "inspiration" for it. A lot of the "darker elements" have also been removed or toned down considerably as I didn't want to create a game that was basically the video game equivalent of "giving people depression". And yes, the scene with your family and the soldiers is still present.