Discussion in 'General Lounge' started by TheGamedawg, Dec 9, 2015.
Except for the random encounters every few steps. I love RE's in an rpg, but man do I hate when it's every few steps.
Always name the main character "Steve Colbert" as a default
Never take notes of what you wanna do or implement in game before developing, if you change your mind in the middle just delete everything and start from scratch.
no. they really need to take inspiration from the E.T. atari game. Also, make your charecters flat and predictable. screw charecters being relatable!
Wait..... No words mean no npc's no npc's mean no towns and no towns mean no shops and no shops mean no items and no items means no weapons and no weapons mean no equipment qnd no equipment mean no defense or attack and no defense or attack mean no damage on enemies and no damage on enemies mean no chance of winning and no chance of winning mean game over and game over mean no game.
Use copyright resources in your project and sell it....
If everyone in your circle laughs at your graphics, take that to heart and blame your own art. Especially if the game ends up ignored.
Anyone who says they like your game anyway is clearly lying or an unimportant loser.
(On a serious note, I used to doubt my own graphical abilities due to a certain fandom mocking HeroSmash, which didn't look like a typical Artix game.)
"Start a franchise, not a game. While you're at it, make an Anime as well."
-probably Keiji Inafune on the development of Mighty No.9
Well he had to make them cry on prom night somehow...
Kickstart your game and scam the backers into paying your game way more than what it actually costs.
Use all of your kickstarter money on Moogle hookers (But first pay a few million to transport yourself to the FF universe) rather than your actual game.
Run a kickstarter, promise everyone who funds the game things you can't deliver. Then, when the game finally comes out and people complain, say "Hey, it's better than nothing."
Make your game PAY TO WIN and put unlimited/useless DLC on your game!
Lol, Mine is opposite!
Never improve your designs, stick with the dayum idea till the end cuz changing it will not make your game better at all.
Download rpg maker and make another game about the SAO anime
Ha! If I had done that those playing my game would think it was written by three different people.
And on that note, I have a few others:
1: Don't plan anything. Just throw items at the game and go from there. So what if your game goes from a plot involving a magical artifact to a plot involving a rogue king to a plot involving a crazed person out to take over the world. (For the record, I wrote such a story when I was 14. It reads like it had at least two different authors with all the plot hopping).
2: Buy RPGMaker and make a Pokeman game! Or a Persona clone! Or even a Mass Effect Clone!
3: Just throw random numbers into the database. Balancing is for wimps.
4: Buy RPGMaker, then make Madden 2018 with it!
Writing a game script in paper beforehand is a total waste of time! Better come up with the story/characters as you work your way in the engine!
The worst advice I have ever received: Follow what's trending
I mean...really? Way to go in the originality department for your product if you follow that advice.
Never make your own sprites. The ones that come with the program are very unique and will give your game a distinct style of it's own. They are made by professionals, after all.
Separate names with a comma.