- Joined
- Aug 22, 2017
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- 261
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- RMMV
Old post or not, i just reply them anyways.
Sidequests are needed , if they're not ingame then there is a linear story and grinding.
It works mind you, as long the story is good.
The fetch this and fetch that are quests for MMO's.
Sidequests that are the best if they end with maybe some character development, like crafting a gift for a girl that your "hero" have feeling for, maybe the sidequest end with a flashback, telling the player why "insert name" became the way he/she is, for example a typical lone wolf or a battle scarred warrior.
You give players a reason to do sidequests if they have nice payoffs.
If the sidequest is "Cut the biggest tree with a herring" or "kill 200 Dark Dimension Dragons" and the resulting payoff is like 1 bronze dagger, 20 Exp and a pebble, then no, that is bad design.
Sidequests are needed , if they're not ingame then there is a linear story and grinding.
It works mind you, as long the story is good.
The fetch this and fetch that are quests for MMO's.
Sidequests that are the best if they end with maybe some character development, like crafting a gift for a girl that your "hero" have feeling for, maybe the sidequest end with a flashback, telling the player why "insert name" became the way he/she is, for example a typical lone wolf or a battle scarred warrior.
You give players a reason to do sidequests if they have nice payoffs.
If the sidequest is "Cut the biggest tree with a herring" or "kill 200 Dark Dimension Dragons" and the resulting payoff is like 1 bronze dagger, 20 Exp and a pebble, then no, that is bad design.
