Sidequests are a common advertised feature of a RPG.
While having a large number of sidequests is impressive (they are a lot of work after all), I've been wondering how necessary they actually are.
I don't know if it's just me, but personally, but if a game implements a huge ton of sidequests it's more deterring for me than it is attractive.
I feel like they are often such a grind; I always do them to try and get my 100% completion, so I won't miss out on any special loot or bonus stuff,
but most of the time I'm annoyed with them, trying to do them as quickly as possible, so I can get on with the main storyline.
I do like sidequests sometimes, but only if they're memorable and give deeper insight into the story/characters/setting, but if a game advertises having a ton sidequests, they are usually more of a "fetch me 10 of this and that, so I can brew this medicine for my sick mother"-type of quests.
What's your opinion on sidequests? Are they fun? Do they add to the game? What kind of side-quests do you like? Or does the type not even matter since they're optional after all?