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Well, I'm interested to hear about different developer's creation process. I think it would be interesting to see how different individuals go about developing their games. I would assume there's concept art creation, note jotting, brain storming etc.. then the story writing phase and detailed character creation, major events and so on... then the actual creation of the game...but how do YOU do it?

Do you prefer to jump right in to the software and start making maps and take notes as you map and develop your story as you go, or do you stay away from the maker completely in the first steps and focus completely on the story 'til it's perfect?

This is something I've been thinking about and I'd love to hear from you guys! :)

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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